The
DrawIt icon, a drop of glowing orange ink.

The beginnings of Sketch

After being really fed up with using Photoshop as an interface design tool for years, I decided to look for alternatives.

A screenshot of DrawIt, an image editor, with a layer sidebar, an inspector, and a canvas showing a pink crystal.

Eventually, I found the website of Pieter Omvlee, who was working, on his own, on a cool software called DrawIt. I started using DrawIt, but soon realized that it could benefit from some visual design and usability improvements. Interestingly, Pieter had a “Chat with me on AIM now” button on his website, which was showing him online. I decided to contact him and offer my services as a UI and visual designer. We worked for months together on a new version of DrawIt, that we released with some good feedback from the community.

During the development of Fontcase, another app I worked with Pieter on, I traveled to San Francisco for vacation, and ended up getting an interview (and a job!) at the mothership.

As an Apple employee, I could no longer work with Pieter on DrawIt or Fontcase, so I introduced him to a dear friend of mine, Emanuel Sá, who took over work on both apps. It was not long after that they released a new version of DrawIt, with a new app icon, a new rendering engine, new UI elements, and most importantly, a new name, Sketch.

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